Real-Time Communication: SSE vs WebSockets

Real-Time Communication

SSE vs WebSockets Explained

The Need for Real-Time

Traditional HTTP follows a request-response pattern where the client must initiate communication. But modern web applications often need server-pushed updates for features like:

Live Chat

Instant message delivery without page refresh

Stock Tickers

Continuous price updates in financial apps

Live Feeds

Sports scores, news updates, social media

Two Approaches to Real-Time

Server-Sent Events (SSE)

HTTP-based, server-to-client streaming

How It Works

Client Server Event 1 Event 2 Event 3

Client opens a persistent HTTP connection. Server can push multiple events over this single connection.

Key Characteristics

  • Unidirectional (server → client)
  • Text-based protocol (easy to debug)
  • Automatic reconnection
  • Built into browsers (EventSource API)

Example Use Cases

  • Live news feeds
  • Stock price updates
  • Social media notifications
  • Dashboard metrics

WebSockets

Full-duplex, bidirectional communication

How It Works

Client Server Message Response

After initial HTTP handshake, upgrades to persistent WebSocket connection allowing both sides to send messages anytime.

Key Characteristics

  • Bidirectional (client ↔ server)
  • Binary and text data support
  • Lower latency than HTTP
  • More complex to implement

Example Use Cases

  • Chat applications
  • Multiplayer games
  • Collaborative editing
  • Real-time trading platforms

Head-to-Head Comparison

Feature SSE WebSockets
Direction Unidirectional (server → client) Bidirectional (client ↔ server)
Protocol HTTP (text/event-stream) WebSocket (ws:// or wss://)
Data Format Text only Text and binary
Reconnection Automatic Manual implementation needed
Browser Support All modern browsers All modern browsers
Complexity Simple to implement More complex protocol

Interactive Demo

See the difference in action. Click the buttons to simulate message flow.

SSE Simulation

Waiting for server events...

WebSocket Simulation

Connection not established...

When to Use Each

Choose SSE when...

  • You only need server-to-client updates
  • You want a simple implementation
  • Text data is sufficient
  • You need automatic reconnection
  • You're working with HTTP-only infrastructure

Choose WebSockets when...

  • You need true bidirectional communication
  • You need to send binary data
  • Lowest possible latency is critical
  • You're building interactive applications
  • You can handle more complex implementation